
Product strategy
Discovery is not a formality
The phase most often compressed to two weeks is the one that determines whether the following nine months are worth anything.
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Five pieces rather than fifty. Each one is something we say to clients regularly, set out properly so we can point at it instead of repeating ourselves.

Product strategy
The phase most often compressed to two weeks is the one that determines whether the following nine months are worth anything.
Read the articleDesign systems
Most design systems are built for the organisation that publishes them. The ones that survive are built for the teams that have to adopt them.
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Platform modernisation
The big-bang replatform is still the default proposal, and it is still the reason so many of them are remembered as a bad year.
Read the articleResponsible technology
The useful applications are unglamorous, internal, and mostly invisible to customers. The visible ones are where the reputational risk sits.
Read the articleTechnology decisions
Procurement optimises for the features you can see today. The decisions that hurt are the ones about what you cannot see: the cost of change, and the cost of leaving.
Read the articleA first conversation is an hour, costs nothing, and usually ends with a straight answer about whether we are the right studio for the problem.